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About sharing

Hello,
It was nice to communicate here. I had been programing Hololens for months and enjoying the ride.

Lately, I had been trying to implement sharing within multiple Hololens. Sucessfully, I had applied the remote head and replaced the primitive cubes with the custom game object. I am suffering an issue once the network dropped, the previous object remain in the scene. It results in there are previous invalid objects and current valid objects are all in the scene. I would like to find out a way to remove those invalid objects.

I am not sure whether it is the connection issue or I program the remote head incorrectly.

Looking forward inputs and suggestions.

BR,

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