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Multiplayer in large area

JECJEC
edited December 2016 in Questions And Answers

I am working on a multiplayer game, which takes place in a large area that in our case is our building. Our team pre-scans the building, and brings the scan into Unity, where we place zombies that the players will battle. I developed code to align the scanned geometry to the real world, and as part of our development, we found that we would like to "change" the stationary frame of reference to match a spawn point in inside the aligned geometry. I can create a SpatialStationaryFrameOfReference at the current location at startup, using the spatial locator. However, I found no way to change it, and assign it as the new one at the spawn point. Is there any documentation or somebody at Microsoft who could provide more insight if this is possible and how?

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