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Emulator freeze

TrevTrev
edited April 2016 in Questions And Answers

Has anyone else had a issue with mesh/spatial mapping causing the emulator to freeze up?

I've got a very simple Unity app with a basic floating cube. Added the spatial mapping script (the new/fixed script) with the mesh material assets provided for the Origami project. The mesh is set to be visible.

When deployed to the emulator, my app works great...except now that I've added the mesh (using one of the sample room meshes). The emulator freezes either immediately, or after navigating through the room for a couple of seconds. I can recover by killing the app via the HL web portal.

I'm running on a Surface 3 Pro. Is the mesh just too much for the emulator to process? The GPU jumped up to 75% with the mesh, btw. Thanks!

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    Has anyone else out there had this problem?

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