We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Windows Store App Icon is default Unity icon
I published a HoloLens app to the Windows Store. The application promo page on the Windows Store is displaying the default Unity Icon (see below). Here is the listing for my app showing the default icon:
Where/how do I configure that icon to display my app's icon instead of the default Unity icon?
Things I've done so far:
— I have submitted revised packages with all the Windows Store Logo assets populated in Project Settings > Player > Settings for Windows Store > Icon > Store Logo. The icon in the store is a 180x180 size icon, but that is not an available logo size in Unity.
— Under Project Settings > Player > Settings for Windows Store > Icon > Universal 10 Tiles and Logos I have populated only the 100% sized icons for each of the selections (Square 44x44, etc.)
— On the Windows app submission page under Store Listings I included the 300x300 App Title Icon and all the icons under Promotional artwork.