Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Metadata file "%filepath%" could not be found.

Then I tryed to deploy my app with Visual Studio I received an error "Metadata file 'C:\Users\dev.taqtile\Desktop\App\TaqtileChessApp\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Assembly-CSharp.dll' could not be found"
That file path is empty. Resembled solvings of this proble on stack overflow (http://stackoverflow.com/questions/1421862/metadata-file-dll-could-not-be-found) didn't help. My holo app contains much of a scripts and assets from 240 Tutorial Sharing. There is no errors in my unity project.


  • From the path above, it looks like your application's source code lives at c:\users\dev.taqtile\Desktop and in Unity, you are building into the "App" folder located at that location.

    If you haven't customized anything in the App folder, do you still get the error if you completely remove it and let Unity rebuild it from its "Build Settings..." dialog?

    If you have customized content under there, checking the "Copy references" box on Unity's "Build Settings..." dialog might help out.

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