Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
how to make a model walk on the floor?
in hololens emulator
0
Best Answer
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OptionsJackson mod
You can use spatial mapping and plane finding to identify the floor of the room that is loaded in the emulator:
https://developer.microsoft.com/en-us/windows/holographic/holograms_230As far as walking goes, you can look at navigation options that Unity provides:
http://docs.unity3d.com/Manual/Navigation.html5
Answers
You can use spatial mapping and plane finding to identify the floor of the room that is loaded in the emulator:
https://developer.microsoft.com/en-us/windows/holographic/holograms_230
As far as walking goes, you can look at navigation options that Unity provides:
http://docs.unity3d.com/Manual/Navigation.html