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Sample Needed: Locatable Camera
I really need a good sample for Locatable Camera in Unity that shows how to grab the projection matrix and do something with it.
This sample does not show getting the projection matrix. Luckily Wesley in the Unity Forums has provided some pseudo code for getting projection from still shots, but he says that getting projection from video isn't possible at this time. The documentation does state this should be possible though:
"Each image frame (whether photo or video) includes a coordinate system, as well as two important transforms. The 'view' transform maps from the provided coordinate system to the camera, and the 'projection' maps from the camera to pixels in the image."
Once the ability to get the projection from the video stream is possible, I'd like a sample on how to get it back during playback in Unity.
Can a sample be provided? Or at least a timeframe of when this will be possible?