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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Line renderer not positioned correctly
Hi,
I have a project where I'm using a line renderer to draw a curve between two objects, and it works fine in unity- see attached photo. However when I build and deploy to hololens it's like the line positions haven't updated and the line isn't drawn where it's meant to be.
Any ideas why this would happen?
Cheers
0
Answers
Photo didn't attach, here it is
Hello, I use LineRenderer in the Hololens and the position is fine. Can you add more informations on the code you are using?
@Frimy This is the script that I'm using. At the moment I can change the positions in the inspector in unity so that the line draws in the right position in hololens, but it only draws a straight line now, not a curve like it's meant to.
public class Bezier : MonoBehaviour
{
}