Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

From the sharing with UNET example, can we fore HoloLens to resync ?

edited January 2017 in Questions And Answers

Hello everyone !

In the example "Sharing with UNET" from the HoloToolKit, I noticed a regular issue :

the HoloLens spatialisation could beeing bad synchronized between the HoloLens : you know, users have a red cube as their head, but it can happen that the red cube is shifted from the user's head, then all the spatial scene is bad synchronized.

I would like to know if it's possible from the Microsoft's scripts to force the HoloLens to resynchronize their space between them.

bonus question : can we know when the HoloLens are synchronizing or having a huge network usage ? during this happen, the holograms aren't stable and the application seems to drop a lot of FPS.

Sorry for my bad english, and thanks for your help :)



  • up ?

  • @Sandvitch do you have the answer? i have the same question

  • dbarrettdbarrett ✭✭✭

    @baby2nana you can force a Sharing with Unet to re-anchor from the host HoloLens. In the current MRTK, you can do this as follows:


    I believe there is a script now that is called ResetAnchorButton.cs that you just have to attach to a button or object and it will call it for you whenever you air tap on it.

    AR Developer

Sign In or Register to comment.