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Loosing WorldAnchors when shifting from Unity editor to deployed version
I'll try to summarize as clearly as possible our problem. We are currently designing our application with Unity editor in remote mode, in order to fine-place our holograms into the room and then attach world anchors to them.
Everything works like a charm, we place our objects, we change their position, we restart everything after days and all our holograms are there in the the correct place.
But (there's always a but...), we tried deploying the application to the device and then all our anchors disappeared. The anchor store is totally empty. We start again from the editor, the store includes our anchors.
So, first question is: when working with the editor in remote mode, where are the anchor stored? Apparently, not on the device (hololens) but locally. If this supposition is correct, how can we access them and possibly use them in the deployed version?
Second question. Given the previous problem, we tried to serialize (from editor remote mode) our world anchors through the WorldAnchorTransferBatch.ExportAsync function to save them into a binary file and open them in the deployed version. However, we always get a SerializationCompletionReason.AccessDenied result. The question is: is it possible to use anchor serialization in editor remote mode (or any other method to do a custom serialization)?
Concluding, what are we doing wrong?
Thanks in advance for any possible help