We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Raycast to holograms when picking up other holograms
Currently I'm using the HoloToolkit scripts to pick up and place objects around however when I try to move and place the object onto another hologram, it doesn't recognize the hologram's mesh collider, only the spatial mesh's collider (it only allows me to move and place objects around onto the spatial mesh). I'm thinking the issue has something to do with the Physics Layer in the Spatial Mapping Manager script and layers but I'm not sure what exactly. I've tried setting Physics Layer to 0, the default where all my holograms are placed and this problem is solved, although the raycast is messed up and moves the hologram back and forth towards the camera when I try to pick it up and move the holograms.
Any help would be appreciated,