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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Techniques for anti-aliasing
psi
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My holograms have a lot of aliasing happening at the edges. What are some techniques I can apply to get rid of this? I am not doing anything complicated - my holograms are created out of the basic cube primitive in Unity.
0
Answers
Also, changing the anti-aliasing setting in Quality settings has an effect in the Unity Game window but no effect in the HoloLens.
Perhaps it has been updated since 5.4 to be disabled but when I deployed using 5.4 in the past I was able to see visual improvements with anti-aliasing on (in the quality settings). In fact, we added an audio command to enable/disable anti-aliasing in case we wanted to do any capturing we could turn it on on the fly.
As far as techniques go that would not drop your framerate... You may need to share a screenshot or more information on just what you are trying to smooth out.
Taqtile