Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Hololens location recognizing
Hello! So, Hololens remembers things that the user places on the walls and tables and such. They're there in the same places when the user returns to the same physical location, even if the user turns off the power in the middle. This is really useful.
In Hololens Academy however, I believe it isn't explained in any of the tutorials (which are really well written, by the way) how this is accomplished. Does someone know?
0
Answers
The HoloLens uses two concepts here to help with this. One you have to specify a world anchor which ties the object to that spot/location. After you create this spot, you store that anchor in a anchor store. This way it persists in that room. On app load you load your anchor store and retrieve previously saved anchors. At that point you load your objects and translate them to that location again and lock them back down with the same anchor.
https://developer.microsoft.com/en-us/windows/holographic/world_anchor_in_unity
https://developer.microsoft.com/en-us/windows/holographic/spatial_anchors
http://www.redsprocketstudio.com/
Developer | Check out my new project blog