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Stabilization Plane Optimization for curved object organizations

I'm at the final stages of developing an application, but there's one thing I'm having a lot of tough overcoming - the stabilization planes are handled horribly with the default HL Toolkit script settings, and I didn't find the documentation detailed enough to solve my particular issue.

Because I've positioned several items in an arc (as it looks much better in the UI), the stabilization plane doesn't seem to be covering all of the focus items correctly. Here is an example where the game really lags - as soon as the stabilization plane misses its mark (the purple is the stabilization plane):

Any ideas on how to handle this? Is this the problem at all? All of the items in the project are simple geometry working with optimized shaders. I replaced all elements with quads and had no discernible change in performance, which leads me to believe that the problem is with the stabilization plane.

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