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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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How to render different texture for different eye?
I want to have a billboard and it can be rendered with different textures to different eyes. Is it possible to do with hololens?
Xuan
0
Answers
You'd have to do it in the shader. Based on the instance id, 0 or 1, you can switch texture based on that value.
http://www.redsprocketstudio.com/
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Thanks for the reply. But it is not very clear to me what instance do you refer to and how to change it. Could you provide a short piece of code to illustrate that?
https://docs.unity3d.com/Manual/GPUInstancing.html Try the unity documentation in gpu instancing, if you aren't using unity, take a look at the sample shader included with your solution.
http://www.redsprocketstudio.com/
Developer | Check out my new project blog