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graphics.presentandsync

invizx3invizx3
edited February 2017 in Questions And Answers

GPU profiling
graphics.presentandsync > Device.precent 26mc
camera.render >1.2mc

simple scene (one light, fly sphere and static cube. fast shaders from holokit, without maps, skybox, ambient, reflect, etc. Spattial mapping - off.)
quality settings fastest (don't sync)
25-30 fps in hololens (if im add anything in scene, fps dropdown. Empty scene 50 fps.)

presentandsync, what does it mean ? It can be fixed?

Answers

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