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Saving image to the Photos folder in Hololens app
I'm attempting to capture a photo inside my hololens app. It seems to be working but saving the image to an obscure place that I cant access or view. I want to save the image so I can see it in my photos on the hololens.
filePath = C:/Data/Users/JanikJoe/AppData/Local/Packages/HoloToolkit-Unity_pzq3xp76mxafg/LocalState\CapturedImage10.02831_n.jpg
filePath2 = C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/HoloToolkit-UnityVS.Debug_x86.janik/Data\CapturedImage10.02831_n.jpg
using UnityEngine; using UnityEngine.VR.WSA.WebCam; using System.Linq; public class PhotoCaptureFVTC : MonoBehaviour { UnityEngine.VR.WSA.WebCam.PhotoCapture photoCaptureObject = null; // Use this for initialization void Start() { Debug.Log("snap pic taken"); PhotoCapture.CreateAsync(false, OnPhotoCaptureCreated); }
public void OnPhotoCaptureCreated(PhotoCapture captureObject)
{
photoCaptureObject = captureObject;
//Resolution cameraResolution = PhotoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First(); Resolution cameraResolution = PhotoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First(); CameraParameters c = new CameraParameters(); c.hologramOpacity = 0.0f; c.cameraResolutionWidth = cameraResolution.width; c.cameraResolutionHeight = cameraResolution.height; c.pixelFormat = CapturePixelFormat.BGRA32; captureObject.StartPhotoModeAsync(c, false, OnPhotoModeStarted); } void OnStoppedPhotoMode(PhotoCapture.PhotoCaptureResult result) { photoCaptureObject.Dispose(); photoCaptureObject = null; } private void OnPhotoModeStarted(PhotoCapture.PhotoCaptureResult result) { if (result.success) { string filename = string.Format(@"CapturedImage{0}_n.jpg", Time.time); string filePath = System.IO.Path.Combine(Application.persistentDataPath, filename); string filePath2 = System.IO.Path.Combine(Application.dataPath, filename); photoCaptureObject.TakePhotoAsync(filePath, PhotoCaptureFileOutputFormat.JPG, OnCapturedPhotoToDisk); Debug.LogError("Saved That Image Somewhere" +"FileName: ="+ filename + " FilePath: = " + filePath + " FilePath2: = " + filePath2); } else { Debug.LogError("Unable to start photo mode!"); } } void OnCapturedPhotoToDisk(PhotoCapture.PhotoCaptureResult result) { if (result.success) { Debug.Log("Saved Photo to disk!"); photoCaptureObject.StopPhotoModeAsync(OnStoppedPhotoMode); } else { Debug.Log("Failed to save Photo to disk"); } } }
Best Answer
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Optionsjames_ashley ✭✭✭✭
Hi @JD_Holo_Dev,
To get the path to my pictures, you can try:
string filePath = System.IO.Path.Combine(Windows.Storage.KnownFolders.PicturesLibrary.Path, filename);
Be sure to add My Pictures to the capabilities for your app.
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com5
Answers
Hi @JD_Holo_Dev,
To get the path to my pictures, you can try:
string filePath = System.IO.Path.Combine(Windows.Storage.KnownFolders.PicturesLibrary.Path, filename);
Be sure to add My Pictures to the capabilities for your app.
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
Hello, im trying to use your filePath but i found and error on Windows.Storage
"Windows doesn't exist in the current context"
any idea? about this error?
Hi Eslas,
did you got output for this.i am facing the same problem.
need your help.
Hi Eslas,
did you got output for this.
need your help