We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Sharing World Archored Positions with HoloToolkit-Unity
I am trying to setup my app to shared dynamically created game objects with multiple HoloLens' that are in the same room. I took a loot at the Sharing example in the Academy and it works just the way I wanted. I tried to replicate the code from the Academy example in my app and I can successfully share information about my objects but I get figure out how to get each HoloLens to see the objects at the same location in the room. All of the objects have the correct relative positions but the global positions are off. I also looked at the SharingSpawnTest from the toolkit and it seems to have the same issue as my app. All of the spawned objects have correct relative positions but they end up in different locations in the room.
What is the special code in the Academy example which gets everything to line up for each HoloLens? I cannot seem to find it.