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Events for Mount/Unmount Hololens

Hi, i would like to restart my app when the user takes off the Holens from his head, in order to enable a fresh experience for the next user.
I tried to use OnApplicationPause, but this doesn't react directly to the unmount.
Is there any posibillity to archive that?

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Answers

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    Could I use the Kiosk Mode as workaround maybe? I don't have the commercial version here to test it, but when I push the power button while Unity is running the Hololens falls in sleep mode. When I push it again, i'm back in the main menu.
    Is the kiosk mode, returning to Unity after sleep mode? Does it fire the OnApplicationPause then?

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    hi,did you get this problem solved? I can only use the WorldManager.OnPositionalLocatorStateChanged as a workaround

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