We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
HoloToolkit Spatial Understanding Room Size stuck at maximum 10x10 metres
Hi, i am doing a project for my Master's Thesis in which i need a bigger playarea than 10x10 metres, i have changed the variable ScanSearchDistance in SpatialUnderstanding.cs to 40f but it seems to have a lock in the DLL to be 10f.
However i tried to bypass this by scanning batches of 10x10 metres and adding them together, it works in the Unity editor but when running it in the HoloLens it seems to ignore parts of the environment that are a specific distance away from the "start position". Lets say after about a distance of 15 metres from the start position, the scan ignores the environment but can keep on scanning parts of the environment that is closer than 15 metres.
I have been stuck with this for a while and would really appreciate some help from the HoloToolkit dev team or anyone else that have good knowledge or ideas of how to fix this.