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Unity 5.6.0f3 Issues

Updating to Unity 5.6.0f3 gives some strange results in HL:

  • Text Mesh-texts are displayed mirrored (they are correct in Unity)
  • Holograms are locked horizontally in space (as they should), but no longer vertically. (I am using 3D projects without spatial understanding mapping etc.)

Are these known issues, are there workarounds/new settings?

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Answers

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    It seems that Unity 5.6.0f3 is not playing nice with the Holotoolkit: After upgrading from 5.5.2f2 all objects are upside down. I wonder if it's related to 5.6 migration changing the shaders?

    // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,)' with 'UnityObjectToClipPos()'

    Jukka

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    MoHoloMoHolo
    edited June 2017

    Seems to be an migration problem. We went from 5.5.1 to 5.6.1 and all objects are upside down too.

    _jj

    can you explain your Upgrade NOTE: // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,)' with 'UnityObjectToClipPos()

    Did this fix it?

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    @Moholo Are you using the latest holotoolkit that matches the 5.6.1 release? If I recall, the upside-down rendering was caused by MSAA being enabled on the camera. The new holotoolkit prefab sets this for you, but you might have a camera set up with this box still checked off.

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    I switched to 5.6.1 recently, and have the upside down rendering as well as the vertical drift of holograms when I chose a another quality then (edit -, Projects -Quality) 'Fastest' in Unity.

    So choosing 'fastest' is a work-around for me, but I loose some nice shadows.

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    edited June 2017

    @thebanjomatic Curious where you learnt this.

    When running a built project from Unity 5.6.1f1 via VS to the mixed reality simulator with MSAA enabled, the rendering is both upside down and mirrored. With MSAA disabled on the main camera, the app remains black without throwing any errors. Any ideas why it's not running with MSAA disabled?

    EDIT: A clean and rebuild in VS got the app running with MSAA disabled without issue...

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