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Hololens Webcam to Holographic Camera Display Transform - DirectX

I want to know what the transform is from the Hololens Webcam to the left and right eye view transforms. I am using the RemotingHostSample project as a baseline and have the left and right eye transforms in the World Coordinate System. If I could get the WebCam location in World, I could compute the transform myself, but I imagine that this is an internally calibrated and stored parameter that should be accessible through the API. Does anyone know how to get at the WebCam to left and right view transforms?

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