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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Hololens + Vuforia - Objects tracked appear too far
Hi,
I tested the Hololens example and is normal all tracks objects appearing 2 or 3 meters far?
ImageTarget start position : 0,0,0
and the child object position: 0,0,0
And always appear extreme too far.
This is a bug? or need an special configuration / trick ?
P.D: Unity version 5.6 and sdk 6.2.10
Any have experience with it?
Greetings.-
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Best Answer
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Optionsthebanjomatic ✭✭✭
Usually this is because of a mismatch in the size of the printed image target vs the width/height that it is specified in Unity. Depending on whether this value is larger or smaller than the actual dimensions of the target, the hologram may appear floating in front of or behind the target instead of on the target.
5
Answers
Usually this is because of a mismatch in the size of the printed image target vs the width/height that it is specified in Unity. Depending on whether this value is larger or smaller than the actual dimensions of the target, the hologram may appear floating in front of or behind the target instead of on the target.
Yep, Thanks, this resolved the problem.
Greetings.-