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Hololens application while walking

Hi,
I'm developing an Hololens application that should be running while the user walk in a building (so not visible only in a fixed position).
Is that possible? How?
(Something like "change the position according to the user")

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Answers

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    I don't quite follow what you are asking.

    But if you place a 3D model in your scene. Lets say 10 feet in front of you. Then you move towards it 5 feet... the hololens will automatically make it appear as though you are moving towards or through that scene you placed. It anchors the model to real world coordinates.

    Taqtile

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    stepan_stulovstepan_stulov ✭✭✭
    edited May 2017

    Hi, @styleMaster

    I presume you want your holographic content not being anchored to the world but to the head. This is very easy to achieve by placing that content as a child game object under the main camera somewhere in front of it, assuming you're using Unity. Note that such rigid attachment may, in some cases, be too annoying, and you may need to soften the attachment with some smoothing algorithm similar to how HoloLens's start menu follows your gaze.

    Bare in mind though, that completely ambiguous walking through newer and newer areas of the building, while not directly influential to your app's content, may make the HoloLens go to "Mapping the surrounding" mode more often than tolerated by your users. Especially if you're walking by many movable objects such as humans. I'm not aware of a method to get rid of this effect.

    Building the future of holographic navigation. We're hiring.

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    What @stepan_stulov said, plus I'd like to add that when walking in very large spaces Hololens overwrites the beginning of your space.

    So not only you might get the "Mapping the surrounding" when walking into new space, but you will also get it when walking back to the start of your app.

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