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Utilisation of a .FBX file
I was emailed a .FBX file and I need to display it in unity via my hololens.
What I did was
2)Open Previous Unity project from Holo Academy that was working
3)Import asset the .fbx
4) Place it in an Empty as a child
5) Save and build scene
When I look at my scene via Unity on my PC, I can see it
I am not getting any code errors, but when I look at the scene in my hololens , the .fbx asset is not there .
Does anyone know where I am going wrong/ What I should do ?