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Deploying app to MR Portal is failing intermittently
I am using the latest MR Portal and latest windows insider preview build.
I am using the MR Portal in simulator mode.
About 50% of the time I can't seem to deploy my app to the MR Portal. After hitting F5 from visual studio, the app tries to launch, and looking at the debug log of VS I am seeing the following logs:
**---- start of debug log ----
OS 'Windows 10 (10.0.16241) 64bit'
PlayerConnection initialized from C:/dev/projects/hololens/MRInputTest/App/MRInputTest/bin/x86/Release/AppX/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55466
Multi-casting "[IP] 10.10.10.7 [Port] 55466 [Flags] 2 [Guid] 1203039561 [EditorId] 0 [Version] 1048832 [Id] MetroPlayerX86(heroes) [Debug] 0" to [184.108.40.206:54997]...
Started listening to [0.0.0.0:55466]
Player data archive not found at
C:/dev/projects/hololens/MRInputTest/App/MRInputTest/bin/x86/Release/AppX/Data/data.unity3d, using local filesystem
GfxDevice: creating device client; threaded=1
Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1) Vendor: NVIDIA VRAM: 3072 MB
Initialize engine version: 2017.2.0b3 (4c2ac554540c)
'MRInputTest.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\dev\projects\hololens\MRInputTest\App\MRInputTest\bin\x86\Release\AppX\UnityEngineProxy.dll'. Cannot find or open the PDB file.
'MRInputTest.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\dev\projects\hololens\MRInputTest\App\MRInputTest\bin\x86\Release\AppX\System.Linq.dll'. Symbols loaded.
'MRInputTest.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\dev\projects\hololens\MRInputTest\App\MRInputTest\bin\x86\Release\AppX\System.Reflection.Extensions.dll'. Module was built without symbols.
-- end of the debug log---**
The app is not showing on the MR portal. I am seeing only black screen there even though I can see the boundary rectangle.
If I keep trying to deploy, eventually it will deploy fine, and usually when this happens I can see additional logs which looks like the following:
Setting up 2 worker threads for Enlighten.
Thread -> id: 491c -> priority: 1
Thread -> id: 12b0 -> priority: 1
This is when things are going fine.
I wonder if other devs are also experiencing similar issue, or this is just me.