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Compile Error working with Spectator View Sample

I'm trying to get SpectatorView setup. I'm having problems compiling the Unity source code. I've not made any modifications to the source code and I'm getting a compile error.

Assets/HoloToolkit/Utilities/Shaders/FastConfigurable/Editor/CustomMaterialEditor.cs(103,24): error CS1501: No overload for method BeginAnimatedCheck' takes1' arguments

The line of code in question is in the namespace HoloToolkit.Unity in a class named CustomMaterialEditor in a method named TextureScaleOffsetVector4Property.

matEditor.BeginAnimatedCheck(scaleOffsetProp);

Taking a look at a definition for the method I can see that it clearly is not conforming to the call signature . Unity defines the call signature of BeginAnimatedCheck as follows.

public void BeginAnimatedCheck(Rect totalPosition, MaterialProperty prop);

What should the actual first parameter to this method be? For now I've got it commented out and things appear to be okay. But I think it better to resolve what ever is causing the error so that it doesn't cause problems later.

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