Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Interaction between Unity and UAP : Example for MixedMode apps

Looking foe example, which demonstrate how to build a 3D app with unity, which is able to create some XAML based views.

For example:
1. Scenario 1: User select some gameobject and some XAML view is created.
2. Scenario 2: User does something in XAML based view (opened in scenario 1) and some script code in unity is invoked.
3. Scenario 3: Both GameObject and XAML based view are shown in the scene.

Comments

  • Options

    ?

  • Options

    @ddobric at this time 2D mode and 3D mode are two distinct and separate modes where only one view (2D or 3D) or the other can be displayed at one time.

    Invoking the 2D XAML based system keyboard from a 3D app is an example of current behavior where a display mode switch occurs between the two.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

  • Options

    Thanks. Is this feature on the roadmap?

Sign In or Register to comment.