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Mixed Reality Capture

Is the mixed reality capture going to get fixed. Currently all looks good when capturing the example code, until you do the underground example. Then when the underground appears, the black coloring to hid the world, still gets captured in the video. Is this going to be fixed, so that it looks like what you see from the device?

Thanks

Phil

Answers

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    ContextVRContextVR ✭✭✭

    Looks like mixed reality capture cannot handle transparent materials very well. There have been several questions related to this, here's one I started some time ago:

    http://forums.hololens.com/discussion/904/transparent-sprites-are-black-in-mixed-reality-videos#latest

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    Per the docs here, please try the following
    "
    ◾Change any content that is showing up as opaque black to have an alpha value of 0.
    ◾Ensure that the app is clearing to transparent black.
    ◾Unity defaults to clear to clear automatically with the HoloToolkit, but if it’s a non-Unity app you should modify the color used with ID3D11DeiceContext::ClearRenderTargetView(). You want to ensure you clear to transparent black (0,0,0,0) instead of opaque black (0,0,0,1).
    "

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