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Render 2000+ Gameobjects at the same time
I am implementing a data visualization tool using 3D Scatter dots plot. I am using sphere to represent each dot in the chart because I need to dynamically change the radius and position of each dot.
However, I have 2000+ data dots in the chart and right now the frame rates are super low (around 15 - 20 FPS) when I look at the chart.
I have optimized shaders (vertexLit), got rid of all the colliders, had all the spheres using same material and tried all the optimization approach described in https://www.reddit.com/r/HoloLens/comments/5b959y/low_framerate_with_unity_builds/. But I still cannot boost performance to an acceptable level.
Are there any suggestions on optimization? Or is it that HoloLens simply cannot render 2000+ spheres at the same time.