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“Assembly-CSharp-firstpass.dll could not be found." How to fix this compilation error?
The project— my very first—is a barebones one: “Holograms 100,” which is a Windows Dev Center tutorial. I planned to test it using Hololense Emulator (version 10.0.14393.1358).
I open MixedRealitySolution.sln in Visual Studio and attempt to compile it.
I repeatedly get message that “firstpass.dll” cannot be found; also that “Assembly-firstpass cannot be found. I did find the firstpass.dll in a folder called “Unprocessed;" it was only 4 kb.”
ERROR CS006: Metadata file 'C:\Users\Jumper\Documents\myUnity5\MixedRealityIntroduction\App\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release\Assembly-CSharp-firstpass.dll' could not be found
ERROR CS006: Metadata file 'C:\Users\Jumper\Documents\myUnity5\MixedRealityIntroduction\App\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Assembly-CSharp.dll' could not be found
I am using Unity Beta version 2017.2.0b8 along with Visual Studio Community 2017 Version 15.3.2 (.NET Framework: 4.6.0138). My operating system is Windows 10 Professional: version 1511 (OS Build 10586.318). I had previously enabled Hyper-V in both BIOS and Windows.
In Unity, for the player properties that related to the settings for Universal Windows Platform, I did target Windows 10 SDK: for the rendering section. That is to say, I checked the Virtual Reality Supported checkbox to add a new Virtual Reality SDKs list and confirmed "Windows Mixed Reality" was listed as a supported SDK. That is to say, the Virtual Reality SDKs was set to Windows Holographic.
In Unity’s “Configuration” section:
Scripting Runtime version: Experimental (.NET 4.6 Equivalent); Visual Studio Community 2017 Version 15.3.2 uses .NET Framework: 4.6.0138. I also tried the only other choice of “Stable (.NET 3.5 Equivalent).
Scripting Backend: .NET
API Compatibility Level: .NET 4.6
In Unity’s “Build Settings:”
Platform: Universal Windows Platform
Target: Any Device
Build Type: D3D
Build and Run: Local Machine
Debugging: I checked “Unity C# Projects” only; also, I tried both “Unity C# Projects” and also “Development Build.”
SDK: Latest Installed (the only alternative was 10.0.15063.0). I did also try the alternate setting.
The relevant Visual Studio settings are as follows:
Solution configuration: Release
Solution platform: x86
Hololens Emulator 10.0.14393.1358
MY CORRECTIVE MEASURES:
1, Several times, I repeated the tutorial from scratch, especially always double-checking that I made the correct property settings for the player, configuration and building.
I reinstalled both Unity and Visual Studio Community.
I placed solution in root folder of hard drive and opened Visual Studio; I thought perhaps problem accessing file path that was too long. There are no spaces or special characters in the original file path.
In Visual Studio, I made sure, in Nuget Package Manager Settings, that in the Package Restore Section, both “Allow NuGet to download missing packages” and “Automatically check for missing packages during build" were checked. In another attempt at solving problem, I unchecked both of them, closed Visual Studio, then I relaunched program, re-checked the two items and attempted to compile.
I have spent countless hours searching and trying likely solutions Unity and Microsoft sites, as well as various forums.
Please advise; I would be most appreciative.
vs2017 15.3.2 can not be used,shoud used old vs,or wait for him update
In Unity go to Edit>Project Settings>Player
In Other Settings switch API Compatibility Level from .NET 2.0 Subset to .NET 2.0
There are two possible causes. The path name may be two long (in which case try to move to the root of your drive and see if it goes away) or your nuget configuration may need to be adjusted :http://www.imaginativeuniversal.com/blog/2017/06/24/hololens-fix-visual-studio-2017-build-error/
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
@LeeJoungMin solution works!
In Visual Studio go to Tools->Options->NuGet Package manager -> General
Make sure to check both options in Package restore as shown below. Cheers!