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Awesome Spatial Mapping Experience in Lunar Module (Mixed Reality Design Labs)
Good afternoon everyone!
Recently, I have tried Lunar Module
application on HoloLens and that was really exciting. Links:
GitHub: https://github.com/Microsoft/MRDesignLabs_Unity_LunarModule
Windows Dev Center Post: https://developer.microsoft.com/en-us/windows/mixed-reality/lunar_module
The most interesting thing for me was Lunar Module's Spatial Mapping
realization. The "scanning mode" in that application as such represents something like on this image:
I want to find out how to it actually works (was realized in terms of functionality) but in the mentioned links I haven't found anything what refers to Lunar Module's Spatial Mapping
realization. If you saw that application be yourself, you should understand what do I mean, but I'll describe how it works in my point of view:
When we are in "scanning mode" we have not just static mesh but something really beautiful. That mesh
animates
from the point where we are gazing at the moment. And based on this we have there a beautiful effect ofwave
: it's very similar to how water behaves when we threw a stone there. So does that effect represents as such an animation or just some tricks with themesh
material or all together? I haven't any variants about this and wish someone helped me!
Best of all,
Andrew