The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Camera Position in Unity
Hi, I am going through the HoloLens Academy exercises, and in HOL101, I configured the transforms for the camera and the OrigamiCollection as specified in the exercise. In the game preview window, the positioning appears correct and the hologram appears within the camera's view. When I play the app through the Unity player or deploy the app to the MR Portal, the origami collection appears to my right, below 0,0,0, but it starts out in front of me when the app first loads (only for a split second - then it stays stationary in the new position). Is there anything I should do to prevent this from happening?
I'm running Windows Insider build 16281.rs3_release w/ Unity 2017.2.0b9. Thanks!