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Locatable Camera in Unity

I am trying to understand locatable_camera_in_unity (I have tons of questions but let me start with the simplest :smile: )

There is Photo Capture and Video Capture. If my objective is to continuously process an image how should I proceed?

(My attempted answer: I am guessing I have to use Photo Capture not Video Capture since the latter can only save directly to disk. Since I want to process images in memory, I guess I have to call TakePhotoAsync continuously.) <-- is this correct?

Second question, would be, do I need a separate thread for this???
Any pointer or advice will be greatly appreciated

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