The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Motion Controllers not tracked on Unity builds
I am new working with Microsoft Mixed Reality. Right now I am working with the Acer Immersive Reality Headset and the motion controllers. I wanted to give feedback about a problem that we are having with Motion Controllers and see if we can come up with a solution.
First lets describe the set-up:
-Game developed with Unity 2017.2.0f1 (Beta Release Candidate)
-Windows Insider preview build (Version 1709, OS Build 16296.0)
I am not using the toolkit published on GitHub since it is no stable (the Dev branch is in the process of being merged with the Master branch) and it includes a lot of things that are not useful for my project right now.
To get the controller Input and motion tracking pose, I am using the "InteractionManager" class in the namespace "UnityEngine.XR.WSA.Input".
The problem that I am having is that I am not getting any kind of input when I play the app on Unity Editor or from the build package.
The only moment when I can get any kind of data from this class (or the InputTracking class from Unity) is when I do the following steps:
- Unmount the headset
- Press and hold the play button on Unity Editor
- Mount the headset
- Unity loses the mouse focus and the app starts
Doing this I can get all the Input readings. Buttons, touchpad, joystick, position tracking, everything.
I just want to point out that this ONLY WORKS on Unity Editor doing the specified process. It doesn't work on builds or just pressing the play button.
I want to know if someone is having the same issue, in that case, is this problem something that we can fix as developers?
Otherwise I want to warn the mods here, so they can clear this problem for us.