We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Building a basic image recognition project with Vuforia
I'm not sure if anyone has had success using Vuforia with the new Unity 2017.2.0 (and the corresponding updated HoloToolkit). I created a basic app with just the image target, AR camera, and HoloLens camera. There doesn't seem to be a setting in the Vuforia options to use the HoloLens camera as an anchor anymore, so I'm not sure if that changes anything. But when I build, I get errors despite the different settings I changed. Has anyone figured out how to have HoloLens/or any other AR devices working with Vuforia and the new Unity version? Or any recent Unity version? Super frustrated with this simple task. Thanks!