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Is there any way to define some hand gesture by user or programmer?

I know that unity engine provides us a few hand gesture. Is this possible to build an application to recognize hand gesture just like what we have done by kinect? Is this possible to let the user define some hand gesture without any programing?

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    HoloSheepHoloSheep mod
    Answer ✓

    @yang there are several threads in the forum where custom gestures have been discussed.

    There are some options (like Manipulation and Navigation) to use the apis to create more custom gestures but in general truly functional and universal gestures require both low level support and a lot of machine learning. So the general guidance from Microsoft seems to be that if you have a gesture that you think would have broad appeal and use to suggest it as feedback and if it makes sense they are in a better position to add new gestures.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

Answers

  • Options
    HoloSheepHoloSheep mod
    Answer ✓

    @yang there are several threads in the forum where custom gestures have been discussed.

    There are some options (like Manipulation and Navigation) to use the apis to create more custom gestures but in general truly functional and universal gestures require both low level support and a lot of machine learning. So the general guidance from Microsoft seems to be that if you have a gesture that you think would have broad appeal and use to suggest it as feedback and if it makes sense they are in a better position to add new gestures.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

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    YangYang
    edited May 2016

    @HoloSheep Thank you so much~ Standard gestures can greatly improve the accuracy and efficient. But it is limited to their number and diversity.

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