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Interaction Design Process for HoloLens

I've spent three weeks designing my first HoloLens App and when I started, I had no experience in designing for the third dimension. Usually I'm a Interaction Designer for 2D Software. Beeing new to the field I was curious to learn how a 3D design process would differ from a 2D process I'm familiar with. Unfortunatly I didn't find many articles helping from transitioning from 2D to holy-cow-its-awesome so I wrote one.
https://medium.com/@timschoch/interaction-design-workflow-for-hololens-480c1eaf7dab

TL;DR it's basically the same, just with more aspects to cover (sound and space). Beeing new to this particular design field, I'd like to learn more about how more experienced designers or teams tackle the design/ux phase.

One particular thing I noticed taht differed from a 2D project is the prototyping phase.
How do you do this? On Paper, with Cardboard and Sticks, other methods?
Liebe Gruess Tim

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