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About the near plane in Unity 2017.2.0f3
I met some problem when using the HMD in Unity project.
In the hierarchy of my project, for some reason the parent of my "MixedRealityCameraParent" should be scaled to 0.12 . just like the picture below
But actually I've met some problem when using the HMD because the near plane is not as near as I think. In the Scene window, the plane doesn't clip my controller at all, but in the Game window (or watching in the HMD), my controller is actually clipped.
The main reason is that I change the scale of the parent of "MixedRealityCameraParent".
Is there any way to edit the camera rendering formula or adjust something to fix this problem?
Thanks a lot!