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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Holograms are not stationary even in the absence of tagalong script
Reposting this because I checked and tagalong & billboarding scripts are not attached , but still facing this issue.
When I create a single game object in unity, it stays stationary and allows me to walk around and inspect it from all around. But, when I am adding more than such game object and a plane to sort of 'rest them on', as I walk, the entire scene seems to be keeping equal distance from my view. How can I stick them to one position? Thanks for your help!
0
Answers
It sounds like either a tagalong script or the objects are being placed as children of the camera.
Can you take a screenshot in Unity showing the hierachy of the object as well as the the scripts attached to it?
Taqtile
@mark_grossnickle
As you can see, nothing's been attached.
No one can tell anything from this picture, he needs a picture of your inspector window as well for all of the objects in question
AR Developer
Seeing the inspector for the objects and your camera would be helpful.
Taqtile
Thank you for your responses.
I did a bit of digging into and the problem seems to stem form the fact that my game objects are more than 5 m apart, so spatial anchoring is required. I can't find any example code for doing that. Can you provide some pointers please?