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Holograms are not stationary even in the absence of tagalong script

Reposting this because I checked and tagalong & billboarding scripts are not attached , but still facing this issue.
When I create a single game object in unity, it stays stationary and allows me to walk around and inspect it from all around. But, when I am adding more than such game object and a plane to sort of 'rest them on', as I walk, the entire scene seems to be keeping equal distance from my view. How can I stick them to one position? Thanks for your help!


  • It sounds like either a tagalong script or the objects are being placed as children of the camera.

    Can you take a screenshot in Unity showing the hierachy of the object as well as the the scripts attached to it?


  • @mark_grossnickle

    As you can see, nothing's been attached.

  • dbarrettdbarrett ✭✭✭
    edited October 2017

    No one can tell anything from this picture, he needs a picture of your inspector window as well for all of the objects in question

    AR Developer

  • Seeing the inspector for the objects and your camera would be helpful.


  • Thank you for your responses.
    I did a bit of digging into and the problem seems to stem form the fact that my game objects are more than 5 m apart, so spatial anchoring is required. I can't find any example code for doing that. Can you provide some pointers please?

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