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Rotating in unity?
I am having a unity issue I am trying to build my own hologram, but when I build it, it is in a window and will not rotate. I tried watching the hologram 100 and 101, but I still am getting no where. Anyone know what might be able to fix this? Thank you in advance!
Best Answers
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OptionsHoloSheep mod
Based on the limited information the first question I would ask is:
Is the "Virtual Reality Supported" checkbox in Edit | Project Settings | Player | Other Settings checked?If so, then the next question can you share more information about your hologram and how you are trying to rotate it?
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings5 -
Optionsneerajwadhwa mod
@Alec the Holograms 100 tutorial has these steps listed in there. Please let us know if you thought something was missing. Happy to edit.
Specify the export for Windows Holographic
We need to let Unity know that the app we are trying to export should create a holographic view instead of a 2D view. We do that by adding HoloLens as a virtual reality device.
1.From the Build Settings... window, open Player Settings...
2.Select the Settings for Windows Store tab
3.Expand the Other Settings group
4.In the Rendering section, check the Virtual Reality Supported checkbox to add a new Virtual Reality Devices list and confirm "Windows Holographic" is listed as a supported device.5
Answers
Based on the limited information the first question I would ask is:
Is the "Virtual Reality Supported" checkbox in Edit | Project Settings | Player | Other Settings checked?
If so, then the next question can you share more information about your hologram and how you are trying to rotate it?
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
Thank you! You are a life saver I would have never have found that check box.
@Alec the Holograms 100 tutorial has these steps listed in there. Please let us know if you thought something was missing. Happy to edit.
Specify the export for Windows Holographic
We need to let Unity know that the app we are trying to export should create a holographic view instead of a 2D view. We do that by adding HoloLens as a virtual reality device.
1.From the Build Settings... window, open Player Settings...
2.Select the Settings for Windows Store tab
3.Expand the Other Settings group
4.In the Rendering section, check the Virtual Reality Supported checkbox to add a new Virtual Reality Devices list and confirm "Windows Holographic" is listed as a supported device.
No I see it now. There was just so much info I was filing through on the tutorial. I don't believe it was in the 101 tutorial which is what I based most of my project off of. I just need to read closer.
Thank you!