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How to sync objects in Unity?

reillyreilly
edited November 2017 in Questions And Answers

I'm trying to wrap my mind around how to use the TransformSynchronizer script in unity on a game object over the network. When I put it on a gameobject it doesn't update across the network. I read somewhere that I have to reference a data model. There is the SyncTransform.cs script, is that the data model? And if so how do I reference it from a gameobject via the transform synchronizer script without using the PrefabSpawnManager?

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