The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Where to begin with the HoloLens?
-Dylan
Best Answers
-
OptionsDavidKlineMS mod
@Dylan,
Welcome to the HoloLens community!A great place to start would be to install the tools and read through the documentation, especially the sections on Gaze, Gesture, Voice, Spatial Mapping and Spatial Sound.
Then work through the Holographic Academy courses. These are a great introduction to the pillars of Windows Holographic.
And definitely be active here on the forums. Besides the team members present, there are some incredible developers from the community.
Thanks!
David5 -
OptionsPatrick mod
Hi Dylan,
I'm going to make the assumption that you don't have a HoloLens device. Based on this, for HoloLens development I would start by going through Holograms 101e: Introduction with the emulator.
Once you've done that your journey might seem implausible without an actual device. Good news: you can cover a LOT of ground without a device that will set you up for success in the future. Personally I would recommend coming up with a 3D project, probably a game. Do you development with an existing game engine like Unity. Your focus should be learning all of the various 3D math that comes along with 3D programming. You don't have to know exactly how to do, for instance, a matrix multiplication, but you do need to know /when/ a matrix multiplication would be useful.
Coming up with a project is the most challenging quest. Don't feel bad if your project is essentially rebuilding something that has already been done. Your goal is to prepare yourself. It is hard to imagine a path toward mastery that doesn't start by following in the footsteps of the masters before you.
Finding other programmers...well, I'm probably out of touch on this one. I met my programmer friends in the library/computer lab at school. These days I suspect that GitHub or Reddit or maybe even Craigslist has resources to help bring groups together. Check to see if there is a VR group in your area. Seems likely that upstate NY would have one.
Some other resources:
Unity has a lot of tutorials that you can go through. These will get you familiar with the editor.There are some outstanding D3D tutorials at rastertek.com
.d3dcoder.net/ publishes very good books on programming with D3D.
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.(Daddy, what does 'now formatting drive C:' mean?)
6 -
Optionsmtycholaz ✭✭
@Dylan said:
Thanks guys! If only I had Win10 Pro
I'll be getting a new PC this summer anyways. I hope to be one of the first in this exciting new field!https://developer.microsoft.com/en-us/windows/downloads/virtual-machines
5
Answers
@Dylan,
Welcome to the HoloLens community!
A great place to start would be to install the tools and read through the documentation, especially the sections on Gaze, Gesture, Voice, Spatial Mapping and Spatial Sound.
Then work through the Holographic Academy courses. These are a great introduction to the pillars of Windows Holographic.
And definitely be active here on the forums. Besides the team members present, there are some incredible developers from the community.
Thanks!
David
Hi Dylan,
I'm going to make the assumption that you don't have a HoloLens device. Based on this, for HoloLens development I would start by going through Holograms 101e: Introduction with the emulator.
Once you've done that your journey might seem implausible without an actual device. Good news: you can cover a LOT of ground without a device that will set you up for success in the future. Personally I would recommend coming up with a 3D project, probably a game. Do you development with an existing game engine like Unity. Your focus should be learning all of the various 3D math that comes along with 3D programming. You don't have to know exactly how to do, for instance, a matrix multiplication, but you do need to know /when/ a matrix multiplication would be useful.
Coming up with a project is the most challenging quest. Don't feel bad if your project is essentially rebuilding something that has already been done. Your goal is to prepare yourself. It is hard to imagine a path toward mastery that doesn't start by following in the footsteps of the masters before you.
Finding other programmers...well, I'm probably out of touch on this one. I met my programmer friends in the library/computer lab at school. These days I suspect that GitHub or Reddit or maybe even Craigslist has resources to help bring groups together. Check to see if there is a VR group in your area. Seems likely that upstate NY would have one.
Some other resources:
Unity has a lot of tutorials that you can go through. These will get you familiar with the editor.
There are some outstanding D3D tutorials at rastertek.com
.
d3dcoder.net/ publishes very good books on programming with D3D.
===
This post provided as-is with no warranties and confers no rights. Using information provided is done at own risk.
(Daddy, what does 'now formatting drive C:' mean?)
Thanks guys! If only I had Win10 Pro
I'll be getting a new PC this summer anyways. I hope to be one of the first in this exciting new field!
https://developer.microsoft.com/en-us/windows/downloads/virtual-machines