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Weird behavior when moving an Object with HandDraggable and WorldAnchor Manager methods

Okay so I have an object I want to move with HandDraggable.cs but, I also want to be able to use world anchors on it. However, I do not want to use TapToPlace, but in essence I am doing the same thing that TapToPlace does.

Basically I have a button on my object that when I press it I remove the anchor that is on it through the WorldAnchorManager and enable HandDraggable on it. When I press the button again it does the opposite, disables HandDraggable and attaches a world anchor to the object.

The weird behavior happens sometimes but, not all of the time. Basically what happens is that whenever I go to remove the Anchor sometimes the object moves across the room and becomes attached to the camera sort of like the TapToPlace script does but with opposite movements. If I move toward it, then the object moves toward me, etc. HandDraggable also doesn't work either. When I click the button again, the object gets an anchor correctly and it doesn't move anymore. Once this behavior occurs it repeats itself until I restart the app.

Does anyone have any insight on what might be happening? I don't get any errors or warnings in the debug.

AR Developer



  • Update: so I found that it is the HandDraggable is the problem. When I enabled and disabled the script it sometimes started manipulating another object.

    AR Developer

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