We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
VR Navigation with Motion Controller Joysticks in Unity
Hey there Mixed Reality Development Community. I'm in the early stages of creating a large, fully explorable virtual world that will act as a testbed for my VR development. I'm VERY new to development, and so far I've been sticking to using the standard Teleporting technique for navigating long range.
To be honest I think Teleporting sucks for VR, and want to get away from relying on it as soon as possible. Has anyone tried using the Motion Controller joystick as a sort of WASD style FPS control? Is there a good method for implementing this? like parenting the Mixed Reality Camera to an FPS Input Controller?
Let me know if you folks have any thoughts. For the hell of it, heres a screen cap of the world I'm developing. There's quite a lot of space to navigate so far.
**- Colin **(Just some weird guy trying to build some weird worlds.)