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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Hololens voice don't work
Hi, I am adding speech input to App. I have enabled microphone in Player Setteing. But when I ran the App on Hololens, the speech did not work,can anyone how to modify it?Thanks.
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@braden ,i find the problem is that implemeting ISpeechHandler Event,i forget it.Thank you
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Optionscodeholo ✭
See my latest tutorial on using speech based input for the Hololens: https://codeholo.com/2017/12/03/using-voice-based-interactions-on-the-hololens-via-speech-input-source-speech-input-handler/ using 2017 editions of Unity and the MR Toolkit
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For quicker debugging, set a key shortcut and when you play it in the editor anytime you press that key the method should be performed. It is hard to tell on this end where the problem could occur.
Try setting the key shortcut and see if your method performs in the editor.
AR Developer
@dbarrett Thank you for reply,i test my Bigger and Smaller method with button click event,it's working,my method is ok.But voice don't work
does the event fire via voice if you play project in Unity editor (with event set as "Runtime and Editor" ) ?
@braden ,i find the problem is that implemeting ISpeechHandler Event,i forget it.Thank you
See my latest tutorial on using speech based input for the Hololens: https://codeholo.com/2017/12/03/using-voice-based-interactions-on-the-hololens-via-speech-input-source-speech-input-handler/ using 2017 editions of Unity and the MR Toolkit