Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Sharing Experience/ sharing anchor

I've been building a multiplayer game where sharing positions accurately is important. So far, its a hit or miss when sharing anchors. It's usually roughly the same position but not close enough to make the game work right. Even the Holograms 240 tutorial doesn't always share hologram positions accurately. I've scanned the room many times and looks pretty accurate on 3d view on both my devices. Am I doing something wrong or is this a limitation to the first generation hardware?



  • Are you sure you are sending the server the correct positions of your object? Or is this more of a question of sometimes it anchors correctly and other times it does not?

    AR Developer

Sign In or Register to comment.