Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Sharing Experience/ sharing anchor

I've been building a multiplayer game where sharing positions accurately is important. So far, its a hit or miss when sharing anchors. It's usually roughly the same position but not close enough to make the game work right. Even the Holograms 240 tutorial doesn't always share hologram positions accurately. I've scanned the room many times and looks pretty accurate on 3d view on both my devices. Am I doing something wrong or is this a limitation to the first generation hardware?



  • Are you sure you are sending the server the correct positions of your object? Or is this more of a question of sometimes it anchors correctly and other times it does not?

    AR Developer

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