Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

How to do "culling/occluded edges" effect? (like in Minecraft demo)

I am curious what is the technique used to "boolean/occlusion cull" (not sure how else to describe) objects inside of a volume, as demo'd in the E3 Minecraft video or this one right here? https://youtu.be/0rE4MwLK1eE?t=56
(sorry, fast forward to 55 seconds)
I was using depth-masked border geo but that is a bad solution since they will cut out everything behind them, whereas this has more of a proper "boolean" effect that I find is perfect for my needs..

Best Answer

Answers

Sign In or Register to comment.