The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Holograms following when not supposed to
I'm currently working on a project, in which I want to instantiate gameobjects at runtime that should remain at their positions after creation. The instantiating works without problems, but if I deploy the project to the Hololens, the gameobjects keep following me in a certain distance as if there was a billboard script attached. When executed in the Hololens Emulator or with the remote feature of Unity, the gameobjects remain at their position like intended.
Do I miss a simple concept oder understanding?
I would really appriciate your help, thank you in advance!