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Unable to activate Windows Store app after upgrading to Unity 5.5

After upgrading from Unity 5.4 to Unity 5.5, the app is deployed and starts then I get the dialog:

Unable to activate Windows Store app...

In the debug output window, I get the following information:


Module information:
Built with Compiler Ver '190023026'
Built from '5.4/platform/winrt/hololens' branch
Version is '5.4.0f3-HTP (b21dfedb4779)'
Debug build
Application type 'D3D11'
Used 'UWP'
...
PlayerInitEngineNoGraphics settings: Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.

engineNoGraphicsInitialized


I noticed that the above information mentions version 5.4 and not 5.5. If it's a problem, how do I fix it?

I restarted my computer and the Hololens, and checked if the app was still running (it was not). I also uninstalled and reinstalled Unity 5.5. I did a Clean solution, Rebuild, deleted the OBJ and BIN folders, switched to Release. All of this to no avail.

Any suggestion about how to fix this problem?

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Answers

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    Make sure your app has Microsoft.VCLibs as a reference.
    Pass4sure 70-417 exam dumps

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    @MarcDub What versions of Windows are you using? I only have an option to go to a "Open Download Page", running with Windows 7.

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    I use Windows 10.0.14393. You can download the new Unity from the link https://store.unity.com/download. It apparently should work with Windows 7.

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